Gladiator's Xbow and BM2010-03-03 00:00:00only PvPing right now, but in the next month I'm looking towards starting into Kara (GF moving in and
getting high speed for the two of us). I'm very close to the stats that Aethi...
log for the night: 1 Someone2010-02-10 00:00:00for endgame,onsider respcing BEFORE
getting to 70. That way, when you starthoosing quest rewards, you will take theaster gear over melee gear. 3. In PVP, you will find out - if yo...
Dungeon-Mastering the MMORPG2009-09-07 00:00:00how could one bring a DM into the tightly closed and regulated world of an MMORPG? The same way roleplayers bring in their roleplaying: imagination. Before
getting into details, it would help to understand what roles a DM can control in MMORPGs, and then lead into some ways to actually employ those roles.
DMs can replace, or at least augment, the game AI in two ways - as DM, an...
But I do think this is a goodhange2009-05-14 00:00:00see this as a goodhange. Not like
getting the mount meant you were a good player to begin with. urious...did they give warlks the same out?
I don't like thishange. With the que...
Ihoose that yea, you should have2009-05-14 00:00:00seems to be
getting easier and easier...(welfare eps mh?) I guess blizzard is just
getting lazier. Why remove a queshain thats been there for how many years now? Ok, its a pain to get a group for a dead insta...
too ghost2009-05-06 00:00:00pluses are the immunities toertain forms ofC. Rendering yourself immune to Sap is a huge plus. Plus, it's really easy to shift out of Ghost Wolf before
getting hit...
youre not getting away If2009-05-06 00:00:00Just learn to deal that you're not
getting away. If you wanna get away, reroll a druid =)
Greetings, Well whatan I say, I have always loved gigant 2h weapons! I am a 63 Enhaement Shammy with 43 points in Enhaement and the rest in Resto and I love my 2h weapons. ...
Getting off the Gold Standard2009-03-10 00:00:00One great appeal of MMOs is that they are so open and versatile for gamers to do what they want. Players can choose to participate or ignore just about every facet of a game: PvP, crafting, lore, exploration, and in some cases even PvE. Gamers can play individually or in groups, they can choose to roleplay or not. But one aspect that can never completely be ignored is the economy. In a sense, this is an accurate reflection of reality. After all, people in the real world can hold many professions, yet regardless of what we do (or don't do) we are still bound by the price of food, rent, and clothing.
Game designers face many challenges, and one of the largest of these is balance. Classes must be balanced in both PvP and PvE, races must be comparable with each other, trade skills, weapons, and armor all need some form of equity. Yet curiously, one facet that seems to garner a much smaller degree of balance is the economy. That isn't to say that it doesn't get a great deal of attention. Designers struggle to provide and sustain a manageable amount of profit and loss through all aspects of the gaming experience. It is a massive challenge because the economy is, by its very nature, pervasive. Yet the current so...
Ghostcrawler defends Death Knight Howling Blast nerf2009-03-10 00:00:00Ghostcrawler is on the forums today
getting feedback on all of the patch 3.1 notes we saw yesterday, and the conversation has turned to the Death Knight's Howling Blast nerf, which some players are complaining has "dis...
Gorilla Thunderstomp ability given to all tenacity pets2009-03-10 00:00:00going away. Rather, it means that all tenacity pets are
getting it.
As Mania reports, the new Thunderstomp, in the 3rd tier of the tenacity pet tree, does a bit less damage than the highest rank of the current Thunder...